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btwalker.cpp
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1999-03-14
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// ------------------------------- //
// -------- Start of File -------- //
// ------------------------------- //
// ----------------------------------------------------------- //
// C++ Source Code File Name: btwalker.cpp
// Compiler Used: MSVC40, DJGPP 2.7.2.1, GCC 2.7.2.1, HP CPP 10.24
// Produced By: Doug Gaer
// File Creation Date: 12/02/1998
// Date Last Modified: 03/15/1999
// Copyright (c) 1997 Douglas M. Gaer
// ----------------------------------------------------------- //
// ------------- Program Description and Details ------------- //
// ----------------------------------------------------------- //
/*
The VBD C++ classes are copyright (c) 1997, by Douglas M. Gaer.
All those who put this code or its derivatives in a commercial
product MUST mention this copyright in their documentation for
users of the products in which this code or its derivative
classes are used. Otherwise, you have the freedom to redistribute
verbatim copies of this source code, adapt it to your specific
needs, or improve the code and release your improvements to the
public provided that the modified files carry prominent notices
stating that you changed the files and the date of any change.
THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND.
THE ENTIRE RISK OF THE QUALITY AND PERFORMANCE OF THIS SOFTWARE
IS WITH YOU. SHOULD ANY ELEMENT OF THIS SOFTWARE PROVE DEFECTIVE,
YOU WILL ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR, OR
CORRECTION.
The BtreeWalkerb class defines a generic iterator used to walk
through balanced multi-way file-base trees. The BtreeWalker
class is a general-purpose class used to sort the entry keys
and perform search operations.
*/
// ----------------------------------------------------------- //
#include "btwalker.h"
#include "strutil.h"
BtreeWalkerb::BtreeWalkerb(Btree *t, BtreeWalkOrder w)
: root(*t->GetCache()), curr(*t->GetCache())
{
Reset(t, w);
}
void BtreeWalkerb::Reset(Btree *t, BtreeWalkOrder w)
{
// Ensure that the in memory buffers and the file data
// stay in sync during multiple file access.
t->TestTree();
tree = t;
root = t->GetRoot();
worder = w;
if (worder == btPREORDER) NextFptr = &BtreeWalkerb::NextPreOrder;
else if (worder == btINORDER) NextFptr = &BtreeWalkerb::NextInOrder;
else if (worder == btPOSTORDER) NextFptr = &BtreeWalkerb::NextPostOrder;
else NextFptr = &BtreeWalkerb::NextLvlOrder;
state = 0;
curr = root;
path.Clear();
right_path.Clear();
if ((__LWORD__)root && worder == btLVLORDER) path.Insert((__LWORD__)root);
}
CachePointer BtreeWalkerb::NextPreOrder()
// Visit root first, then left, then right subtree
{
__LWORD__ addr; // Current address
CachePointer p(curr); // Parent node pointer
while(1) {
if((__LWORD__)curr) {
path.Push((__LWORD__)curr);
p = curr;
curr = curr->left;
return p;
}
else if(right_path.Extract(addr) != 0) {
curr = addr;
}
else {
if(path.Pop(addr) == 0) {
curr = 0;
return curr; // No more nodes in the tree
}
else {
p = addr;
int n = p->cnt;
for(int i = 0; i < n; i++) {
if(p->entry[i].right != 0) {
right_path.Insert((__LWORD__)p->entry[i].right);
}
}
curr = 0; // Travel the right path during the next iteration
}
}
}
}
CachePointer BtreeWalkerb::NextInOrder()
// Visit left subtree first, then root, then right
{
__LWORD__ addr; // Current address
CachePointer p(curr); // Parent node pointer
while(1) {
if((__LWORD__)curr) {
path.Push((__LWORD__)curr);
curr = curr->left;
}
else if(right_path.Pop(addr) != 0) {
curr = addr;
}
else {
if(path.Pop(addr) == 0) {
curr = 0;
return curr; // No more nodes in the tree
}
else {
p = addr;
int n = p->cnt;
for(int i = 0; i < n; i++) {
if(p->entry[i].right != 0) {
right_path.Push((__LWORD__)p->entry[i].right);
}
}
curr = 0; // Travel the right path during the next iteration
return p;
}
}
}
}
CachePointer BtreeWalkerb::NextLvlOrder()
// Visit level by level, start at root, and go left to right
{
__LWORD__ addr = 0;
CachePointer p(curr); p = 0;
if(path.Extract(addr) == 0) return p; else curr = addr;
int n = curr->cnt;
if(curr->left != 0) path.Insert((__LWORD__)curr->left);
for(int i = 0; i < n; i++) {
if(curr->entry[i].right != 0) path.Insert((__LWORD__)curr->entry[i].right);
}
return curr;
}
CachePointer BtreeWalkerb::NextPostOrder()
// Visit Left subtree first, then Right, then Root
{
__LWORD__ addr, right_addr = 0;
CachePointer c(curr);
while(1) {
if(state == 0) { // Ready to go down the tree to left
if((__LWORD__)curr) {
path.Push((__LWORD__)curr);
for(int i = 0; i < curr->cnt; i++) {
if(curr->entry[i].right != 0) {
right_path.Push((__LWORD__)curr->entry[i].right);
}
}
curr = curr->left;
}
else state = 1;
}
else { // State == 1: // Ready to come up the tree
c = curr;
if(path.IsEmpty()) {
curr = 0;
return curr; // At root
}
addr = *path.Top();
curr = addr;
if((__LWORD__)c == curr->left && right_path.Pop(right_addr) != 0) {
// Coming back up the tree from the left, and
// there is a right child, so go right.
// Note that curr is still on top of stack.
curr = right_addr;
state = 0;
}
else {
// Coming back up the tree from the right,
// or there was no right child, so visit
// the node, and continue on up. (State
// stays at 1.)
path.Pop();
return curr;
}
}
}
}
int BtreeWalker::Find(const EntryKey &key, EntryKey &e)
// Finds a specified entry key. Will return true if the key is found
// or false if the key is not found. The key name, object address,
// and class ID of the matching entry key will be passed back in
// entry key "e".
{
CachePointer nxt(*btx->GetCache());
BtreeWalkerb tw(btx, btINORDER);
nxt = btx->GetRoot();
while((__LWORD__)nxt != 0) {
nxt = tw.Next();
if((__LWORD__)nxt) {
int n = nxt->cnt;
for(int i = 0; i < n; i++) {
if(Compare(nxt->entry[i], key) == 0) {
e = nxt->entry[i];
return 1;
}
}
}
}
return 0;
}
unsigned BtreeWalker::Sort(EntryKeyVisitFunc Visit)
// Sorts the entry keys in alphabetical order. The visit action
// defines a procedure used to process entry keys as they are sorted.
{
CachePointer nxt(*btx->GetCache());
BtreeWalkerb tw(btx, btINORDER);
int i, j;
nxt = btx->GetRoot();
DLList<EntryKey> list; // Short temporary list used to sort keys
DNode<EntryKey> *ptr;
DNode<EntryKey> *next_ptr;
unsigned num_objects = 0;
while((__LWORD__)nxt != 0) {
nxt = tw.Next();
if((__LWORD__)nxt) {
if(nxt->left != 0) {
for(i = 0; i < nxt->cnt; i++) {
list.StoreNode(nxt->entry[i]);
}
continue;
}
if(!list.IsEmpty()) {
ptr = list.GetFront();
for(i = 0, j = 0; i < nxt->cnt; i++) {
while(!list.IsHeader(ptr)) {
next_ptr = ptr->GetNext();
if(FullCompare(ptr->Data, nxt->entry[i].key) < 0) {
(*Visit)(ptr->Data);
num_objects++;
list.Delete(ptr);
}
ptr = next_ptr;
}
}
for(; j < nxt->cnt; j++) {
(*Visit)(nxt->entry[j]);
num_objects++;
}
}
else {
for(i = 0; i < nxt->cnt; i++) {
(*Visit)(nxt->entry[i]);
num_objects++;
}
}
}
}
return num_objects;
}
unsigned BtreeWalker::Partiallookup(const char *p, EntryKeyVisitFunc Visit)
// Searches for sub-string pattern "p" in each entry key. The visit action
// defines a procedure used to process the entry key if a matching sub-string
// is found. Returns the number of matches found or zero if no matching
// sub-strings are found.
{
CachePointer nxt(*btx->GetCache());
BtreeWalkerb tw(btx, btINORDER);
int i, rv, matches = 0;
nxt = btx->GetRoot();
while((__LWORD__)nx